﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace entity
{
    class Entity
    {
        public static Vector2 Location { get; set; }
        public static Vector2 Size { get; set; }
        public virtual void Update()
        {

        }
        public virtual void Load()
        {

        }
        public virtual void Draw()
        {

        }

    }
}
